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Tampilkan postingan dengan label Batman: Arkham City. Tampilkan semua postingan
Tampilkan postingan dengan label Batman: Arkham City. Tampilkan semua postingan

Senin, 01 Agustus 2011

BATMAN: ARKHAM CITY - Batman Bonus Costumes Revealed

Check out the awesome bonus costumes that will be available in the highly anticipated video game Batman: Arkham City. This game is going to be more badass than the original. These new outfits are all very cool, but the Batman Returns skin is my favorite. For those of you looking to get access to these costumes here's the information on each one.
Batman Beyond skin
How to get it: Pre-order Batman: Arkham City from GameStop.co.uk or MightyApe
Links: GameStop.co.uk http://www.mightyape.co.nz/
The Dark Knight Returns skin
How to get it: Purchase the Batman: Arkham City Collector's Edition from any store.
Links: None
Earth One skin
How to get it: Purchase the Batman: Arkham City from MightyApe.
Links: http://www.mightyape.co.nz/
1970's Batman skin
How to get it: Pre-order Batman: Arkham City from ShopTo.net (UK) or Toys R Us (USA)
Links: ShopTo.net - Toys R Us
The Animated Series
How to get it: Purchase the Batman: Arkham City from MightyApe.
Links: http://www.mightyape.co.nz/


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Selasa, 19 Juli 2011

Batman: Arkham City Collector's Edition

Batman: Arkham City Collector's Edition: "
The box includes a custom Batman statue from Kotobukiya, art book, a digital soundtrack with original songs from "hit artists," the DC Universe animated movie Gotham Knight, and four collectible cards. And the game of course, you'll also get early access to the Iceberg Lounge Challenge Map and a character skin from the upcoming Christopher Nolan movie, The Dark Knight Returns. The real riddle is? Is this worth $99, nerd signs point to 'Yes' Bank account point to 'No'
On sale October 18,2011 on all consoles.
"

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Rabu, 13 Juli 2011

Batman: Arkham City - Robin in Color

Batman: Arkham City - Robin in Color: "

A few weeks ago, Robin debuted in an ad for Batman: Arkham City. Trouble was, the Boy Wonder was in black and white. Then, Robin concept art was posted, but we all know how much concept art can change in the evolution of a game. Would those colors stand for the final hero? Would he have those expose...
"

Greedo 1:1 Scale Bust
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Rabu, 06 Juli 2011

I am Vengeance; I am the Night; I am BATMAN: Arkham City!

I am Vengeance; I am the Night; I am BATMAN: Arkham City!: "
(I wrote these impressions during e3 while in LA, sorry for the delay in getting this up, I added a few notes, but they’re in parenthesis.)

I played Batman Arkham City on the show floor today and oh boy was it awesome! The world has been improved, better combat, more puzzles, and a whole slew of new villains. Get ready for what might be the best Batman game yet!

The first noticeable change in the game is the world itself. When the game begins you have access to just about all of it. You can go where ever and do whatever. If you want to do the main quest, it is there for you; if you want to rescue hostages and solve Riddler puzzles, you can do that. Traversing the world has also been improved. You can glide with your cap like in the first one, but now you can dive down to pick up speed and then pull up to boost yourself back into the air. You also still have your grapple ability, but now if you double tap a button your speed is greatly increased, which allows you to boot up to the side of a building, and then keep gliding once you’ve reached the top; similar to web swinging in Spider-Man. Another creative addition is way points; when you open your map and set a way point, not only will a marker appear on your compass, but a Bat Signal will appear in the sky above your destination. These elements will both make the game play better and also make it faster and easier to traverse the world.

Batman’s combat abilities and gadgets have also been improved. The same combat style is there, making you feel like Batman with the ability to take on 20 enemies at once, but they have added new combos and skills. Now when you stun an enemy with your bat cape, you can unleash a slew of rapid punches ending in an upper cut. You can also counter not one, not two, but three enemies at once! Objects being thrown as you can also be caught and hurled back at the thrower. There are new environmental counters in battle, when you counter an enemy near a railing or wall, Batman uses those against his foe. You can use the Bat-Claw to latch onto an enemy and draw him near and with a button press you can use a takedown move to finish him off. Another combo allows you to place the explosive gel on the ground mid-combat instead of trying to stop during combat to place it, and probably getting punched. The zip-line has also been improved; while zipping across the line, you can shoot the zip-line in another direction, which adds a lot of potential for puzzles. Batman’s Detective Mode has also been, well not improved, they actually made it worse! This is not a bad thing though, it is a great thing! Apparently, a lot of gamers played Asylum completely in Detective Mode so they never missed anything, but that ruins the entire beautiful world that was created. Speaking of good looking worlds, Arkham City looks amazing; there is so much detail in the run down streets of this gang filled slum.

As many already know Catwoman (Selina Kyle) is in the game. Not only is she there, but she is playable. I got a chance to play as Catwoman, in a small segment, and see some behind closed doors game play of her. Her combat style is much different from The World’s Greatest Detective, she is quicker and more agile, letting her swiftly move around enemies and take them down. She has her own version of Detective Mode, but it is more of a Thief Vision. She can see items on people that she can steal for various reasons. In the game play I saw, Catwoman needed to gain entrance into a vault which required obtaining key cards from a couple of security guards. One of her abilities is to crawl on the ceiling to avoid being seen, so she crawled up behind a security guard, silently dropped down to the floor, and quickly crawled towards him, staying very close to the floor, and easily lifted the key card from his belt and jumped back to the ceiling. Once she opened the vault the guards were alerted, not unlike The Darknight Detective, Catwoman is very vulnerable to gunfire, so it is important to avoid conflict whenever possible. One way to do this is when a guard is out of sight from the others, she can hang down from the ceiling from her whip, using her feet to silently disable the guard. Catwoman also will be able to traverse the world, and since she has no gadgets, she is limited to her claws and whip. She jumped off the rooftops, whipping nearby structures to reach other buildings. Since her whip does not retract, she has to then climb up the side of the building with her claws, similar to wall crawling in Spiderman. All in all, Catwoman looks like she is going to be a great addition to these games.

All of the new villains are promising as well. The Riddler makes his return from Arkham Asylum, but now is a physical being as opposed to just a voice. You still go around picking up trophies and finding question marks, but the riddles that I enjoyed the most in Arkham Asylum where the ones given to you as clues. In Asylum, contained in each area was one riddle for which all the information you had on it was a clue. For example, one riddle was “What time is tea time in wonderland?” and if you looked around in the corner of the room was a tea set. I want a riddle that makes me think and rack my brain trying to solve it. One thing I do know about the Riddler in Arkham City is there are select thugs roaming around the streets amongst others that stand out as green due to the Dark Knights Detective Vision. If you take down the group of thugs, but leave the green one for last, you will be able to interrogate him for information on riddles in the area. If you’ve seen the game play trailers you know that Oswald Cobblepot, better known as The Penguin, shows up with his gang of thugs. Something I noticed when I was playing it, during a cut scene The Caped Crusader and The Penguin are taking about someone but the name is blocked out, who could it be? At first I thought it was going to be Robin, but I asked one of the developers and he said Robin is not in the game, so if it’s not Robin, I hope it’s Barbara Gordon, you may know her as Batgirl, or Oracle, depending on the timeline. (Side note; we now know that Robin will be available in the challenge maps, when Batman: Arkham City is preordered from Best Buy. Also I hear Talia al Ghul will be in the game, so she might have been the one kidnapped by The Penguin). Mr. Freeze and Two Face also make appearances in the game, among others, which I am excited for. My only concern is, is this too many villains? I love Batman, and he has some of the best villains, but how do they plan to get so many of them into one game? I would rather have just one or two villains, going more in depth into the psyche of that character as opposed to having random cameos of someone just to have them be there.

Though I have these doubts, I do have faith in Rocksteady Studios, I loved Arkham Asylum, and from what I played on the show floor, I’m sure I’ll love Arkham City too.

"

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Batman: Arkham City's Robin Explained

Batman: Arkham City's Robin Explained: "

Speaking on the Arkham City community forums, Senior Concept Artist Kan Mutfic has given the 'final word' on the team's vision for Robin. Here's what he had to say:

'We wanted to create a Robin that players would identify as a contemporary character and move away from the traditional 'Boy Wonder'...
"

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Senin, 20 Juni 2011

Here's What Playable Robin Looks Like in Arkham City

Here's What Playable Robin Looks Like in Arkham City: "

Batman Arkham City Robin



Provided they play through the entire game, everyone will have the chance to play as both Batman and Catwoman in Batman: Arkham City. The same can't be said for Robin, however; he was previously listed as a pre-order bonus for the game at Best Buy, and in case you thought it was a mistake, the retailer's website has now posted an image and some brief details on what players will be able to do as the exclusive character.

Robin sounds as if he works much like the Joker, who was a playable character in the PS3 version of Arkham Asylum. (He was a reskinned version of Batman with his own weapons and gadgets.) Robin will be available in the PS3, 360, and PC versions of the game, provided you get a pre-order code for the 'Tim Drake Robin pack' at Best Buy. He's described as a 'fully playable character' in the challenge mode where he has his own 'unique gadgets and special moves' and an alternative Red Robin character skin. Besides the challenge modes that are otherwise included with the game, the pack has two additional challenge maps to play as him on, Black Mask Hideout and Freight Train Escape.


Assuming there are no other exclusives from other retailers, Best Buy looks like the place to pick up the game. As for whether or not Robin will ever be made available as downloadable content, we don't know at this point. Joker was never made available to non-PS3 players, but that was a platform exclusive; it's entirely possible that the terms of this exclusivity deal will be different and that Robin could be made available separately at a later time. At this point, though, you'll have to buy the game at Best Buy in order to guarantee yourself a chance to play as Robin.
"

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Rabu, 15 Juni 2011

Batman: Arkham City 'Behind the Scenes' Give Us Looks on New Concept Arts!

Batman: Arkham City 'Behind the Scenes' Give Us Looks on New Concept Arts!: "Thanks to the Twitter account Arkham City News for posting the images as we can see below:

Still featuring the voice of Kevin Conroy, Mark Hamill, Tasia Valenza,Wally Wingert, as well as new additions of Tara Strong, Maurice LaMarche, and Stana Katic, Batman: Arkham City is set to be released on October 18, later this year!

By TwitterButtons.com"

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Rabu, 01 Juni 2011

Batman: Arkham City Updated Hands-On Preview

Batman: Arkham City Updated Hands-On Preview: "
Batman: Arkham City surprises us with a new playable character.


Batman: Arkham City is one of this fall's most anticipated titles. The third person action adventure game from UK based Rocksteady Games is the follow up to Batman: Arkham Asylum, the best Batman game ever made. While we've been anxiously poking around for news on the sequel since it was announced in 2010, Warner Brothers Interactive and Rocksteady have been deliberate about what they've shown off. Fortunately, with the game's fall 2011 release on the horizon, the information is starting to flow more freely. We got a sneak peek at what Warners and Rocksteady will be showing off at this year's Electronic Entertainment Expo and we have to say we're even more excited for the game. While the game's bigger scale, rich story, expanded combat system, and new cast of characters are all great reasons to count the days until Arkham City's release, Rocksteady's been holding back one pretty big reason fans should be fiending for the game: playable Catwoman. And, to be clear, this isn't 'playable' in a special side mode like The Joker was in Arkham Asylum, this is 'playable in the story' playable. We got an overview of this and a host of other new content at our sneak peek which even included some hands on time.





Our look at the game started with an overview of new content from Rocksteady's Dax Ginn who initially focused on showcasing the city and Batman. The demo kicked off with a quick flythrough of the city that ended on the dark knight hanging out on a gargoyle as he's known to do. Ginn noted the view from Batman's perch which showcased the troubled city in the foreground and, off in the distant background, Arkham Island. Aside from the cool visual, the vista underscored Arkham's City size-- it's roughly five times bigger than Arkham Island. The extra space allowed Rocksteady to enhance Batman's move set to give players more options on getting around. This time out players will find that in addition to grappling and gliding their way around the city Batman will have an enhanced power dive tailor made for getting around. The power dive is also very handy for dealing with enemies as part of the enhancement to combat which now allows you to fluidly combine travelling around the city and beating up enemies. As part of the demo we saw the power dive segue into a mighty stomping of foes and traditional hand-to-hand combat. As with almost everything in the game combat has been significantly enhanced. The power dive and enemy stomp combo we saw was just one of a variety of ways you'll be able to deal with enemies. The system has been beefed up to allow players all manner of options that are right in line with what you'd expect Batman to do. One of our favorite examples was a very cool combination move that had the caped crusader grappling up to a ledge and immediately grappling again to fling himself into a mob of foes and begin the kicking of butt. The combat enhancements also extend to finishers which have seen two key upgrades. The first thing that impressed us was the broader variety of options to finish off a foe, which included using the grapple line and batarangs in creative new ways we approve of. The second was a new context-sensitive mechanic in combos that, in true Batman fashion, works some environmental improvisation in.. In the middle of a particularly painful combo string that had Batman knocking foes around on a rooftop near some railings, the dark knight made use of the railing as part of a wince-inducing flourish.


Once Ginn was done highlighting combat he offered a quick look at the enhanced exploration options in the game which yielded random goods such as clues to investigate using Batman's detective vision mode, random street crimes that could be stopped, and trophies left by the Riddler which appear to be laid out in even more challenging ways. The demo offered a convincing taste of the city's broader scale and how well Batman's new moves work in it. Ginn wound down the Batman portion of the demo by heading over to a roof which had a conspicuous group of cats hanging out. Once Batman was near the cats a new context sensitive option, titled 'take a break,' appeared. When the option was selected a cutscene was triggered and Catwoman popped out from the shadows, as she does, and gameplay shifted to her.


As he began to maneuver the feline fatale around the city Ginn noted that one of Rocksteady's key priorities around the character was to think on how she would uniquely interact with the city. Obviously Catwoman is a complicated lady who's not quite a hero but not a villain on the level of a Joker. In the end she's pretty much out for herself and sees Arkham City as the perfect chance to do what she does best, thieve like there's no tomorrow. The chaos of Arkham City provides her plenty of opportunities to do that, which tie into her part of the narrative which is very distinct from Batman's. The team wanted to ensure players wouldn't feel as though they were controlling Batman with a curvier skin. As a result you can expect decidedly different ways to get around the city, examine the environment, and fight with enemies. Since she lacks a nifty cape and grapple line, Catwoman will take a much more physical approach to getting around that relies on her trusty whip, parkour-like moves, and good old fashioned climbing and jumping. The demo highlighted the nimble and graceful way Catwoman will get around, and teased what appears to be a scoring system for how she moves around. During the demo as Catwoman picked up speed and made her way across rooftops we saw point totals appear at points during her leaping. Ginn noted the points will be awarded based on a players skill for moving through the city.


In keeping with Catwoman's grabby ways, she'll have a secondary vision mode a la detective mode but with a slight twist. Given her priorities she's not really one to sweat all the fine details Batman would when looking at the city as a detective would. Instead the feline antihero has thief vision which highlights all the useful info she'll need to steal. You'll see what to steal and relevant points to help you steal it.


Finally, while she's agile and stealthy, there are times when a leather clad thief has to just bust out her whip and kick in a few heads. The demo showed off an encounter with enemies on the street that saw her use her hands and a modest array of three gadgets, which included a bolo, to deal with her foes. Her combat moves were a fluid mix of punches and kicks, given a slightly vampy twist, which ended in some painful but oh-so-cool-looking finishers.


Ginn noted that while you'll only play as Catwoman for a tiny portion of the main story, she'll have her own mini progression path that will let you upgrade her moves and gadgets using experience earned from taking out enemies. In addition players will be able to use her to explore the environment and snag unique Riddler trophies only she can reach.


Once Ginn's basic overview of Catwoman was done he showcased one of the story missions she'll take on. Unlike Batman's altruistic narrative that has him focused on keeping Gotham safe, Catwoman is more on the opportunistic side. Her part of the story will revolve around her stealing the stolen goods. While she may wind up helping some folk along the way, it's clear she's not going to go out of her way. The mission we saw focused on her finding and robbing a vault filled with just the kind of stuff she's after. The first part of the mission saw her dealing with a group of Tiger Securities thugs guarding the manhole she needed to go in. Once they were stylishly dispatched she moved closer and saw a series of vines conveniently left for her by Poison Ivy, who Ginn noted she'd entered into an 'arrangement' with earlier. Besides serving as markers for where to go, the vines allow Catwoman to access new areas such as the sewers.





Once in the sewers the action took a stealthy turn as she needed to break into a heavily guarded vault. The first part of the level focused on pick pocketing patrolling guards and showcased a unique and handy move for her: the ceiling climb. Rather than slink around Solid Snake style and avoid the guards, Catwoman just took to the ceiling and dropped near them for some old fashioned pickpocketing. Once she acquired the security keys needed she ceiling climbed her way into a nearby control room to open a vault holding what she was after. Once the vault is open the guards went on alert and needed to be quietly taken out, which allowed Ginn to showcase Catwoman's unique takedowns. With the guards dispatched she entered the vault to claim her prize. Unfortunately things didn't go as planned and she winds up with a gun to her head, which is where the demo ended.

As he wrapped up the demo, Ginn shared a few more details on what to expect from Catwoman in the game. Her narrative will only make up about 10 percent of the whole game which will amount to only a handful of switches to her for the story. However you'll want to invest some time with her and engaging in unique side missions to earn experience to level her up as well as collect those Riddler trophies.


Following the presentation we had the chance to get some hands-on time with the game as well and were happy to see how well Batman controlled. The core mechanics from the first game are still in play in Arkham City, but control feels tighter. The simple but effective combat system feels better than ever with the new moves that are pretty easy to pull off. In exploring as Batman we came across some new timed Riddler puzzles that required some quick timing to defuse bombs along the roof.


Playing as Catwoman wound up being a bit more brief than we would have liked as her playable portion in the work in progress version of the game was just a brief fight with thugs in a room. The sequence let us get a feel for how she handles in a fight. Unsurprisingly she's faster than Batman and has a lighter feel overall. We were able to pull off some lengthy combos almost immediately thanks to her speed.







The visuals in Arkham City appear to be well on their way to surpassing the high standard set by Arkham Asylum. The city is a living environment that easily qualifies as a new character in the game. Lighting is fantastic in the game as the city interiors and exteriors play with light to good effect. Comic fans will appreciate the attention to detail being crammed into the city, especially little touches like a poster for a cancelled performance by The Flying Graysons. On a more practical level, there appear to be loads of cracks and crevices to explore. While not every place you look will yield something, we're impressed that they're there. As far as the man himself, Batman has never looked or moved better thanks to fluid animation and the enhanced graphics engine. The new moves fit smoothly into the caped crusader's brutally elegant fighting style. Catwoman fans fretting that Miss Kyle might not get the same amount of love given her guest star status in the game can rest easy. Catwoman's slinky and brutal moves appear to be hitting the same quality level as Batman's.


Batman Arkham City continues to impress us with Rocksteady's smart moves on the design front. The team clearly 'gets' Batman and appears to be well on its way to delivering another satisfying adventure. The addition of Catwoman is a nice touch that's well thought out. She definitely plays differently and we're happy to see she has a modest amount of upgradeability. We're very happy with the addition although we'll be fanboys for a moment and say we're a little sad that the second playable character isn't Nightwing or Robin but there's always the next game, right? Given the new content we've seen on Arkham City we're even more excited for the game now. The dense city and variety that's being teased has us fiending to see more. Batman Arkham City is slated to ship this October for the PC, PlayStation 3, and Xbox 360. Look for more on the game next week on our E3 stage show.

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Senin, 18 April 2011

Batman: Arkham City: The Basics

Batman: Arkham City: The Basics: "

What is Batman: Arkham City?
Arkham City is a direct sequel to the critically acclaimed Batman: Arkham Asylum, mixing hand-to-hand combat, exploration, puzzle-solving, and stealth gameplay. Arkham City picks up where the original left off, as the Dark Knight begins his adventure fully equipped with...
"

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Rabu, 08 Desember 2010

Batman: Arkham City Teaser Teases Police Brutalizing

<a href="http://video.msn.com/?mkt=en-gb&amp;from=sp&amp;fg=shareEmbed&amp;vid=c7f8a884-14d7-4e40-b54b-3ad531f70651" target="_new" title="Exclusive: Batman - Arkham City Teaser Trailer">Video: Exclusive: Batman - Arkham City Teaser Trailer</a>

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