Super Mario Bros. for Unreal Engine 3 (World 1-1) from J. Lee on Vimeo.
Mario platformers have always come in the form of third-person games -- you never see things through the eyes of Mario himself. The project seen in the video above was put together over the course of eight weeks and switches between the two perspectives, giving you a chance to see what it'd be like to play the original Super Mario Bros. from a first-person perspective... if that Mario game also had the Unreal Tournament 3 announcer calling out double kills, killing sprees, and so on.
A series of videos showing off the project were recently uploaded to Vimeo. They were created through a joint effort between Massud Sarahi and J. Lee, and run on Unreal Engine 3 -- as if the UT3 announcer weren't enough of a giveaway, loading screens are also pulled right from UT3. It's described as an attempt to 'learn more about game development.' The reason they decided to replicate a game that already exists was 'to save time needed for play-balancing, to present already familiar gameplay, and to focus on technical aspect of implementing game design.'
The video above shows off world 1-1 with enemies. Below is a video showing an enemy-less run through the game's first four stages, culminating with an interactive version of destroying the bridge Bowser (or his duplicate) would normally be standing on. There are also several other videos showing off UnrealScript versions of various elements like Bullet Bill, a springboard, and procedural animations. It's not the first time we've seen Mario from the first-person perspective, but it's neat nonetheless.
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