F.E.A.R. 3 (Xbox 360, PS3, PC)
Developer: Day 1 Studios
Publisher: Warner Bros.
Release date: June 21, 2011 (North America)
FEAR 3 continues twisted story of the vengeful psychic, Alma Wade, who is now pregnant after raping the hero of FEAR 2 in hopes of continuing her terrifying legacy. Players will play as one of Alma’s two children as they race against the clock to stop their mother from giving birth and ending the world. This concept, born from the minds of John Carpenter and Steve Niles, fits the bizarre universe like a glove but never comes together in a way that is as shocking or satisfying as either prior entry in the series. As a result, FEAR 2 ultimately ends up feeling like the high point of the franchise (from a narrative perspective anyway).
Despite the outside talent that was pulled in to write the narrative, I was shocked to find that FEAR 3 is not only not scary, but actually void of the tension that made the prior games so unique and frightening in the first place. The number of ghost appearances is shameful and the ones that do crop up rarely evoked anything more than an eye roll. While the frights may not inspire the dread that the first game did, the game does portray a healthy amount of atmosphere and mood to distinguish this game from your typical shooter.
Unfortunately, the things that keep the game from feeling relevant are things like enemy and weapon design. As a general rule, enemies that spawn smaller enemies are frowned upon and things are no different here. Some of the most frustrating parts of this game stem from segments where the player is forced to deal with these ridiculous enemies. It is also a shock that so many of the enemies in the game are soldiers and almost no effort was made to create frightening enemy types. Furthermore, the weapon selection is a bit lacking, even if the guns provided do feel visceral and satisfying at the end of the day. Even the mech sequences are mundane at best. Like the Turok series, FEAR is yet another franchise that slowly lost sight of its focus on the things that launched its initial success.
There is no denying that FEAR 3 is an inferior game to its predecessors. I spent 9 hours with it and managed to find a lot of problems that I simply couldn’t overlook but somehow, I managed to enjoy it. In the end, I think I have affection for atmospheric-shooters, a genre that was pioneered by games like Bioshock and the original FEAR. Thanks to some solid shooting mechanics, a newly designed game structure, and healthy amount of brooding, I think there is still a lot to like about FEAR 3. Not to mention some exciting multiplayer modes and the ability to play co-op with a buddy and FEAR 3 is actually an impressive package. It is too bad that the overall experience will be inevitably compared to the games that came before it, games that adhere to the winning formula much better.
70%
(70-74%: Solid; major issues)
(Inferior to its predecessors in almost every way but still delivers a moody, visceral shooter experience)
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